第201章 公平?

2019-04-17 作者: 堕落的和珅
第201章 公平?

version 2.25b

2.25b

PGM

Added Knights of Valour Super Heroes. Thanks to KOFBOBO and the rest

of peole in BOBO KOV WORLD ( for the donation

of a PGM motherboard and game Cart for kovsh to extract the protection program.

Added Martial Masters

Added The Killing Blade (only Rev 109 works)

Added internal protection program for Photoy2k, removed simulation.

NEOGEO

(两个小时之后,就可以看正常章节了)

Fixed kof2002 and Matrimelee drivers

CPS1

Fixed CPSQ & CPS_Extra dat files

GENERAL

Added some cheats, transparency tables and tracklists.

2.25

NEOGEO

Updated drivers. Thanks to Wesker, MR-J and the rest of people

in speksnk.net boards

Unlocked games up to New Power Instinct Matrimelee

Fixed garou raster effect missing in pre-battle talk

Added proper neopcm2 decryption

NEOGEO-CD

Some code has been rewritten to improve compatibility. Now

more games should work (although there are still some problems).

Added an option in the Emulation menu for direct load of neocd ISO

or CD.

PGM

Added Knights of Valour 2 and Knights of Valour 2: Nine Dragons. Thanks

to HappyASR for the help getting the dump of the internal cartridge

cpu program. Due to the extra processor required to emulate, the game

will require a more powerful PC to run. Also savestates won't work.

(Internet ranking mode for kof2nd has been intentionally disabled).

Music speed in kov2/kov2nd is a bit off.

Fixed wrong sprite zoom and shrinking (required for kov2nd)

Fixed sprite priorities handling (required for kov2 & kof2nd)

Added protection for PhotoY2k.

CPS2

Updated drivers. Thanks to Wesker, MR-J and the rest of people

in speksnk.net boards

2.24

NEOGEO

Fixed all the neogeo roms to match MAME romsets (Thanks to

Wesker from Speksnk for the work).

Fixed kof98 protection (delete old kof98.srm files from

your config folder)

GENERAL

Added HQ2x plugin (includes src in plugins\hq2xsrc.zip)

2.23d

NEOGEO CD

Fixed broken neogeo CD in the previous version

Fixed some protection issues in Soccer Brawl, I hope

it also fixes the Disc I/O errors.

PGM

Fixed broken pgm support in previous version

GENERAL

Hopefully fixed the .dat files

2.23c

CPS2

Added new cps2shock xor tables

Added 'Crouching Tiger Hidden Dragon 2003' game.

NEOGEO

Fixed some problems with multislot emulation when there were

empty slots between 2 used slots.

Synced game drivers and bios names with latest MAME.

2.23b

CPS2

Added Mighty! Pang (Japan 001011)

Added Super Street Fighter 2 (ETC 930911)

NEOGEO

Added Jockey Grand Prix. The sound program rom is

encrypted, so I've used vliner as parent and took

its m1 rom while we get a decrypted dump.

GENERAL

Added a new frameskip code, it should perform better on slower

machines

2.23a

GENERAL

Fixed the NOREPEAT flag not working in winamp jukebox lists.

2.23

CPS2

Added 1944: The loop master (US 000620)

GENERAL

Improved the winamp jukebox feature, check the sample.trk file

in TRACKLST for an explanation.

2.22a

Seems that the 2.22 version was leaked before release

with some bugs in the main core and the d3d plugin so

I've named this version as “a“ to avoid confusion.

GENERAL

Added a Winamp jukebox option. Be careful as it's a

bit different than how Kawaks works. You'll need to create

a music mapping table (check the sample kof98.TRK file in

TRACKLST directory) and nebula will replace the

sound codes you indicate by the mp3/cd track/ogg/wav/...

you specify in that file. You must have winamp running

before loading a game that you created track lists for.

The option to enable/disable it is in the Sound menu.

It only works with Winamp 2.x.

Improved the video plugin interface to support rendering

plugins.

Added a preliminary graphics renderer based in Direct3D. I highly

recommend using it if you want to run in 32 bit desktop

or play rotated games (19xx,dimahoo) as it is a lot

faster than the Hardware Blit one in these cases.

Also it has some projection features and any bright

scanlines. Scanlines doesn't work well with rotated

games.

You'll need a video card with the following features:

- non square textures

- non power of 2 textures

- textures bigger than 256x256 pixels (sorry, no voodoo)

NEOGEO

- Fixed “Step Frame“ button in the shots factory

- Added King of Fighers 2001 driver

CPS1

- Fixed “Step Frame“ button in the shots factory

- Fixed Mega Twins music speed.

- Fixed missing sprites in Forgotten Worlds

- Fixed games crashing on 32 bit desktop

CPS2

- Added Marx Matrix drivers.

- Fixed wrong flash frames in MvsC.

- Fixed some Dimahoo cheats not working (from

the latest Mike_Haggar cheat collection file)

- Fixed games crashing on 32 bit desktop

2.21b

GENERAL

Fixed a severe bug in the startup code that caused nebula

to allocate huge amounts of RAM for absolutely no use on

startup. This was causing crashes in WinXP/2k and wrong

graphics decryption in big neogeo games.

CPS1

Fixed crashing in Punisher in the 2nd stage boss.

CPS2

Improved VBlank timing. Fixes some problems with SFA3.

NEOGEO

Added support for the Universe BIOS. Go to Game->Neogeo Options

and enable “Use Universe BIOS“ to load it. The bios must be in

a zip named uni-bios.zip (in the ROMS folder) and the rom

MUST be named uni-bios.rom. When using universe bios, all neogeo

options and cheats in nebula will be disabled, use the bios built-in

region, machine type and cheats options. When using universe

bios you'll see garbage during initial tests, don't worry, that's

normal and doesn't cause any other problem.

Fixed slowdowns in s1945p.

GENERAL

Fixed crashings if you have more than 4 joysticks connected.

2.20

CPS2

Fixed some sprite/BG desyncs in Gigawing.

Fixed SFA3 crashing with latest Mike Haggar's cheats.

CPS1

Added a bunch of SF2 hacks (not all fully working though).

GENERAL

Added highscore saving for CPS2 games. Not all games are added yet.

Almost all CPS2 games are supported, and some CPS1 too.

It will use an external database to store the highscore data.

You can convert a MAME Hiscore.dat file to nebula's internal DB

with the command “nebula -hiconv“ having the hiscore.dat file in the

nebula dir, it will build HISCORES.DB in the HISCORES dir. You should

delete all the .HI files to avoid problems when you change the HISCORE DB.

To turn off hiscore saving, just delete HISCORES.DB from the HISCORES dir.

1.19c

CPS1

Fixed all CPS1+QSound games crashing after load.

CPS2

Added new decryption tables

- Giga Wing (US 990222)

- Giga Wing (Japan 990223)

1.19b

NEOGEO

Fixed Fatal Fury 2 protection not working

Fixed VLiner not working

Fixed Alpha Mission 2 missing sounds

Added 6 slot support for Multi slot MVS emulation.

Added Bangbead encrypted romset.

CPS2

New xors

- Megaman 2: Power Fighters (US 960708)

- Street Fighter Zero 2 Alpha (Asia 960826)

- X-Men: Children of the Atom (Asia 941217)

CPS1

Fixed wrong tiles on 1st floor of Magic Sword

2.19a

PGM

Fixed gfx glitches in Dragon World 2

Fixed zooming (very noticeable in dragwld2 intro)

Fixed missing parts of some sprites (KOV flashes)

CPS1

Fixed some remaining music speeds...

NEOGEO

Fixed Garou missing animations (esp. some Grant moves).

Select button should be working in all games now (not only garou).

Added the game slot switch button to switch games

forwards (key 9=switch backwards, key 0=switch forwards)

GENERAL

Fixed (hopefully) Romcenter Dat generation.

2.19

PGM

Added Dragon World 2 (it has some gfx glitches due to some missing parts in

the protection emulation)

Text layer should now be correctly aligned (it was 1 line too high)

CPS2

Fixed ssf2xj timing that was still wrong.

NEOGEO

Fixed small autoanimation problems

Added neogeo multislot MVS emulation.

Usage:

in the rom loading screen, you'll see a dropbox to

select in which neogeo slot you want to load the game.

Just select the slot and hit load, then after loading a

game, you can go and load another in a different (or the

same, overriding it) slot.

Note that you'll need a lot of RAM to hold all games in

memory at the same time.

To switch from game to game, use the button mapped as

Button 5 in the input options (default key 0)

The current bios supports 4 game slots.

The default bios config only allows to switch games after

inserting a coin. To change it, press F2, go to “set the soft

dips“, then “setting the cabinet“, and change “Game selection“

to “Free“.

Using savestates with multislot games may have unpredictable

results.

ALWAYS LOAD IN THE 1ST SLOT FIRST.

2.18b

NEOGEO

Fixed some sound timming issues with long samples (Dandy J stage in wakuwak 7)

Switched the memory card format to MAME one (old memcards still work).

CPS1

Fixed slow music in pang3 and megaman.

2.18a

NEOGEO

Fixed mslug3nd driver crashing nebula.

Fixed kof99d driver. now it loads the decrypted C roms instead of

the prototype roms.

2.18

PGM

Improved sound volume (checked with Z80 volume tables).

Improved music speed (checked with real sound samples. Thanks to BillyJr).

Fixed some wrong objects in KOV.

CPS1

Fixed incorrect music speed in some games (still some remaining)

Dipswitches in all CPS1 games were wrong. They are (should) be

correct now.(remember that CPS1 dips are changed in the Cheats menu)

Fixed some sprite clipping problems.

CPS2

Added Vampire Hunter 2 and the rest of the latest CPS2Shock releases

NEOGEO

Fixed garou select button

Fixed garou 3rd Terry stage background animation (requires rasters enabled)

Fixed garou random character selection.

Fixed sound problems in ssidekicks4 and neobomberman

Improved raster emulation with the info from the real HW.

Now nebula should not complaing about wrong ng-lo.rom files.

Fixed sound problems ninja combat, ninja commando and others. Big thanks

to Acho A. Tang.

Fixed KOF94 Japan stage intro.

Recent neogeo games have been locked. You should go to an arcade

if you want to play them.

Fixed kof2knd C7 rom (seems that only I had that rom)

Added an additional sengoku3 romset for the new P1 (it's not

clear what's the correct one).

ND romsets no longer use the encrypted P roms, they are

fully decrypted.

GENERAL

Added an option to auto switch to Fullscreen after loading a ROM (Misc menu)

Corrected Nebulaconfig looping in the options screen.

2.17

PGM

Improved sound emulation:

Volume should be correct (or almost) now.

Note pitch improved.

Fixed missing background in a KOV stage.

Added an option to capture the current music to a file

to load it in jukebox (PZM files).

Calendar is disabled when netplay or recording movies. This

will (should :)) avoid desyncs.

CPS2

Fixed some finish specials being wrong in the bottom of

Manhattan stage in mshvsf.

CPS1

Fixed missing helicopters and buildings in cawing.

NEOGEO

Fixed (again) sengoku3 decrypted driver.

Fixed Irritating Maze controls. You can use the mouse to

move the rod (this game cabinet has a trackball).

Fixed missing 2 lines at the bottom of the screen of games

using rasters (most noticeable in mslug2, galaxyf, mosyougi)

GENERAL

Added some language translations (Italian, Korean, Chinese, Dutch)

Fixed 50% scanlines at 640x480

Added a “Step Frame“ button to the shot factories (window mode)

Added some Force Feedback tables by Iron Man.

Added a small skin option to the windowed GUI. Any PNG file in

the SKINS folder will be randomly chosen and displayed in the

nebula window on startup when no game is loaded.

IMPORTANT!! I've received a lot of mails asking about neo-geo.rom,

ng-lo.rom and ng-sfix.rom. Those are the neogeo bios and MUST be

ZIPPED in a file named NEOGEO.ZIP in the ROMS folder (or any roms

folder you have configured).

2.16

PGM

Z80 is fully emulated, that means, correct sounds and music

in games. The sound chip emulation is not 100% accurate so

some notes in music are wrong. I've added an option to disable

the music in the Options menu.

Fixed savestates in KOV games.(old savestates will still not

work, only new ones will be correct).

Fixed text layer position being wrong by 1 line.

Added shot factory (F8)

CPS2

Fixed a palette sync problem that caused part of the charlie

stage in sfa2 flash out of sync.

Scanlines in 640x480 are now correct (again). Use No stretch go

get them correctly.

NEOGEO

Fixed sengoku3 decrypted driver.

GENERAL

Added language switch for the menus (check the english.lng

file in the skins dir for a template for translation)

2.15a

PGM

Fixed Knights of valour missing platform and bridges in some

stages.

Some rom renamings. To match mame names

sango1 -> kov

sango1_5 -> kov115

sango1_9 -> kovplus

orlegend -> orlegend (the same)

orleg112 -> orlegnde

orleg12e -> orlegndc

Fixed china and taiwan regions swapped in KOV

NEOGEO

Fixed savage reign V2 rom CRC

Added Sengoku3 and Zupapa neogeo drivers.

GENERAL

PGM resolution is very wide, so if it's cut in the

screen, play a bit with stretch options till you can

get it fitting.

2.15

PGM

Added Knights of Valour and Knights of Valour Plus

(see KOVROMS.TXT for the correct roms CRC and sizes).

Special thanks to BillyJr for his help to get this

game running.

Added Sound emulation. Well, it's not complete emulation, but

it's enough go get sounds working. Only SFX works and some

sounds may be wrong.

Added region switch to orlegend and kov

Fixed orlegend crashes.

NOTE: PGM games have a very wide resolution so

double size modes (scanlines and most image enhancement

modes) require resolutions higher than 800x600 to work

properly with no stretch.

GENERAL

Fixed netplay crashing with Konami and PGM games.

2.14b

CPS1

Fixed wrong layer offsets in sf2yyc and kouryu (=blackbelt?) that

appeared due to the new timing.

Fixed Quiz and Dragons USA gfx problems

Fixed sound problems in ADPCM audio (oops, my fault, I

left some test code inside).

GENERAL

Fixed Nebula hanging in a window when exiting a game

in the classic GUI.

Fixed the Video menu crash if there are no transparency tables in

the CONFIG folder.

2.14a

CPS1

Fixed loops in some drivers (cworld2j, qad and qtono2)

that were causing the rom scanning crash

2.13a

NEOGEO

Fixed Spinmasters gfx errors on the bottom lines (raster bug)

CPS1

Added SF2 KouRyu driver

CPS2

Improved CPU timing. That makes SSF2T/SSF2X smoother.

Fixed SSF2X driver (no more gfx or sound problems)

PGM

Fixed crashing after a few minutes playing.

GENERAL

Added SuperScale blitter (similar to a *Scale blitter

of other CPS2 emu :)). It looks great and it's very

fast (if not the fastest) image enhancement mode. Full source included.

The best blitter in nebula without any doubt. It only works

in 16-bit desktop modes.

Added auto-transparencies. It will make flickering objects

and meshes become transparent without blur. The 50% frame blend

blitter is no longer needed. Unlike sprite transparencies,

this will cause a performance hit, so better don't enable it

if you have a slow computer.

Fixed full interpolation mode.

2.13

NEOGEO

Improved raster effects emulation.

Most games are correct now, and others

have been greatly improved:

mosyougi title

ssidekicks pitch (still not 100% correct but

heh, at least you can see it)

samsho3 “3D“ floor effects

wheroes floors

karnovr floors

mslug3 last boss red sky distortion

galaxyfight better alignment

CPS2

Added latest CPS2Shock releases

Fixed wrong layer prios on nwarr character

selection screen.

KONAMI & CPS1

Fixed music speed that was wrong in some games.

PGM

Optimized sprite drawing (more than twice

faster now in some critical parts)

Fixed sprite shrinking

Added sprite zooming

Added linescroll (orlegend stage 4 and 6)

Fixed some missing sprites (clipping problems)

Main CPU is running at the correct speed now

GENERAL

Added DSP plugins support (including a DSP

wrapper for winamp plugins. It's still beta

so be careful, and don't change the plugin

while a game is running)

The plugin.h file has been update with the

DSP plugin interface.

Force feedback support is disabled as I'm

improving it (and it's still not finished :()

2.12

CPS1

Fixed dynasty wars romset names

Fixed sprites disappearing.

NEOGEO

Fixed mslug3nd romset.

GENERAL

Fixed Scanlines when using 640x480.

2.11

KONAMI

Added Bucky O'Hare

Fixed Zooming.

Fixed some sprite gfx problems (2nd level boss

in moo)

CPS2

If you are only seeing 2 buttons in CPS2 games

delete the .dat file for that game in the

CONFIG folder.

CPS1

Added SF2 YYC hack

NEOGEO

In the ROMDATA folder you'll find a

file called Neogeo.new. Delete the

Neogeo.dat and rename the .new to .dat

to use the new MAME rom names.

It's a good moment to remember that if

you have nebula reporting missing neo-geo.rom

ng-sfix.rom or ng-lo.rom, you'll need to put

the neogeo.zip file (BIOS) in a roms

directory (folder).

GENERAL

Fixed Vertical games not displaying anything.

2.1

KONAMI

Mooooo!!

BUG FIXES

Fixed old GUI crashing on start

Fixed title bar corruption

Fixed Aspect ratio with Keep aspect option

Fixed vertical games on 32 bits desktop.

Fixed ingame menu letters when using 32 bit

color depth

Fixed xmvsf crash on start bug.

Added shot display on Rom List when moving

with arrow keys

Added a Switch to Fullscreen option in the

Video Menu, as some people didn't know how

to switch to fullscreen (ALT-Enter)

Added many transparency tables. Thanks to

Darksoul, Bad_crc, Razoola, kyo_99 and

Ken_Masters.

Some things I forgot to mention in the readme:

- To use the old gui, you can also launch:

Nebula.exe -classic (-window if you want to

run it in a window))

- You can click on the column names in the rom list

to sort the list using that column.

2.0

GENERAL

Lots of changes in this version, but the most

noticeable one is the new Window mode

GUI (You can still use the old GUI). Note that

the window mode will workin systems with 32 bpp

desktop color depthbut only Hardware blit will work.

If Nebula runs very very slow, try disabling stretch and

Switching to system memory allocation.

Due to the big amount of changes I'd recommend

that you read all the docs.

Some keys behave differently in window mode GUI

check the GENERAL doc.

Major rewrite of the main core. All systems

emulation have experienced a speedup and

the memory requirements have been lowered

a lot.

New shots factories, that allows changing almost

every parameter/sprite. Please, read the doc about

this.

New macro code, that allows macros to work without

knowing the character addresses and also adds

“global“ macros that can be used with any character

(read macros documentation).

NEOGEO

Added 4-point interpolation for Delta-T samples.

Added a decryption progress indication for

latest (encrypted GFX) games.

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